![]() ![]() Apocalypse hit the shelves in 1997, to mixed reviews due to its Art Shift into pseudo-3D futuristic graphics and the clunkiness of a newly-introduced real-time option for playing missions. While Gollop's team set to work on X-COM: Apocalypse, an in-house crew at Microprose beat him to the punch with X-COM: Terror From The Deep in 1995, a Mission Pack Sequel created to satiate player demand for more alien-assaulting action. Not to say the X-COM legacy is a solo act, however. A 2007 assessment by IGN has it edging out fellow Prodigal Son of Microprose Sid Meier's Civilization IV for the Number 1 slot. Nearly three decades after its initial release, UFO Defense still attracts players and tops lists of the Best PC Games of All Time. The hybrid of Real Time Strategy (improving X-COM's overall condition and catching UFOs as they land - or crashing them yourself) and Turn Based Tactics (exploring crash sites, stopping terror attacks, and defending and assaulting bases) quickly won the hearts of the gaming public. A year later, it jumped the pond to grace American players as X-COM: UFO Defense, since there was a naming rights conflict with an obscure 1989 flight sim by subLOGIC called UFO.īy either name, X-COM puts the player in command of an e Xtraterrestrial COMbat unit charged with protecting Earth from an alien threat, managing resources and researching captured technology in the process. The brainchild of Julian Gollop and other assorted Microprose personnel, UFO: Enemy Unknown was a strategy game produced in 1993 and unleashed upon the European gaming public. ![]()
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